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Magnetic At the end of your turn, deal 1 damage to all other characters.
Magnetic Deathrattle: Destroy a random enemy minion.
Deal 2 damage. Summon a 0/2 Goblin Bomb.
Battlecry: Summon two 0/2 Goblin Bombs.
Your spells cost (1) less.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.