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Tradeable After you Trade this, reduce the cost of a spell in your hand by (1).
Combo: Deal damage equal to the number of other cards you've played this turn.
Return a friendly minion to your hand. It costs (2) less.
Add 1/1 copies of your minions to your hand. They cost (1).
Discover a spell. Your next one costs (1) less.
Destroy a minion. Your opponent draws 2 cards.
Deal 3 damage to a minion. Your next spell this turn costs (2) less.